Galaxy Foes
OS :
Version :0.0.22
Size :148.87Mb
Updated :Nov 20,2022
Developer :NON P2W TECH, S.L
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Pros and Cons from users' feedback
After analyzing the user reviews on the Apple App Store, I've compiled the following conclusions: **Pros:** 1. Engaging gameplay: "Great mix of strategy and real-time battles that keep me coming back." 2. Customization options: "Love the ability to build and customize my own team." 3. Constant updates: "The devs are always adding new content and updates to keep things fresh." **Cons:** 1. In-app purchases: "Too many forced purchases for upgrades and boosts, feels manipulative." 2. Difficulty spikes: "Some levels are ridiculously hard, feels like a grind to progress." 3. Technical issues: "Frequent crashes and lag make it frustrating to play." Note: The reviews are subject to change over time, and this analysis is based on a snapshot of the reviews at a particular point in time.
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Description
Galaxy Foes is an amazing real-time MMORPG that takes place in an incredible Universe in continuously self-expansion where everything is randomly generated. And even more important... 100% FAIR; players cannot gain any advantage over others by "paying to win". Space aesthetic with unique asset design - We put a lot of effort (and brain cells) into coming up with a fabulous and unique design to make a the game beautiful and a way to identify every asset as "a Galaxy Foes one", even if you find it out of context. Travel through the Universe - Better than an open World is an open Universe! We've developed an universe generator that will expand automatically and distribute all its elements by a controlled ultra-random formula. Real Time gaming - Timing is very important. Every action in the game costs real time and game resources, so players will have to take control over them: map travel, battles, dungeons, and events are based on time. Free to play (and 0 possibilities of obtaining advantages by paying) - The Apps market needs more games where users can enjoy playing for several hours without paying anything, and have the same advantages as others on equal terms. Gathering oriented - One of the goals of the game is to collect. Most elements such as resources, items, equipment and pets must be collected by exploring the map and participating in events. Each action has a predefined ratio to deliver some of these elements whose stats are randomly generated in real time between predefined ranges. Customize everything - Most of the game elements can be sold and disassembled, getting resources in return. Some of these resources are object parts that inherit a random quantity of the original element's attributes, so the user will be able to forge them into a new custom object inheriting whole attributes of its parts. Pets can also be fusion to create new customized ones. 100% configurable - Characters and pets scales with level and the user is able to freely assign all their attributes, assign habilities and configure the actions in battle that will be executed in every turn. Nothing is written. Infinity odds - We like mathematics. The complex (just behind the scene) and high "controlled" randomly system that affects to all features like gathering and battle, plus the high configurable options makes the game almost infinite. It won't be possible to have two identical accounts or characters. Turn based battles within logs - It's not an interactive battle game. The battle report is sent by mail as a complete battle log. Sustainability through ADS - There will be no payments. But users, optionally, will be able to watch ADS videos to receive more quantity of resources than the ones that are given daily. Multiple players - You will compete against other players and you must be always prepared you defend yourself against enemy attacks. The more well located you are on the map and the higher you are in the ranking tables, the better the rewards the game will give you.
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